Sunday, March 28, 2010

On Limited Animation

Upon finishing the limited animation chapter of Art In Motion, I found myself reminiscing the cartoons and animated films I had seen throughout my life. And as I look back through them, and frequent youtube videos, it has become apparent that limited animation has become so ordinary that I fail to notice it. No, even more than that, I've been conditioned to actually like the techniques used in limited animation.

Perhaps it was my interest in anime over the last ten years of my life, or my love of old Hannah Barbara cartoons, but anymore I find myself drawn to the aesthetic qualities that come from limited animation. Not only have I come to expect background characters to remain still, I enjoy the technique my more than if the characters were constantly moving.

In the past, I've seen cartoons, games, and 3d animations that look to replicate a certain realism by animating everything in the frame. I often see this in motion captured 3d animation and rotoscoped animation. I can't stand it when the characters are needlessly fidgeting or moving when they are not the focus of the shot. It drives me crazy.

For instance, remember the movie Monster House? The mo-cap in that movie is so difficult to watch because the characters wobble all over the place. If they had just kept them still and used some limited animation I would have greatly preferred it.

Also, though it's sort of cheesy and definitely used to cut corners, I like the dramatic still shots that they use in anime. The shots of mouths smiling, or two men staring each other down, are great in my opinion. They put more emphasis on the composition of the shot instead of the movements. I think this is one thing that sets Japanese animation so far ahead of American- they understand the image as well as the movements. But that's a post for another time.

2 comments:

  1. I never saw Monster House, but I think I can see your point about that type of animation. It almost seems to make you get motion sickness if characters or environments don't move right. Then again it could be something that you adjust and get used to.

    Though you are also corrct about Japanese animators understanding the image better. It is just the study of art in Japan that really sets it apart from the rest of the world. I highly recommend you look up on youtube for some Kabuki and Noh theater. This shows some of the roots of Japanese art and how the visual spectacle overwhelms "the words" or "lines" of the characters that our audiences thrive to look for. It's really good stuff.

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